HexHunter → Hexlitix integration wireframes (first-pass exploration)

These are draft, clickable wireframes — a design exploration, not the normative UIS. They follow demo020 look & feel (base UIS §2 tokens / §2.10 archetypes) and the demo010 data philosophy (base UIS §2.9 three-layer model: Session → Observation → Identity). Grey boxes stand in for live maps and charts. Read the companion docs (README.md, 01-data-to-screen-map.md, 02-information-architecture.md, 03-ui-flows.md) alongside.

Screens in this set

ScreenArchetypedemo010 layer
Live Operations — session monitorDetailSession (live)
Sessions / Collections listList / SearchSession
Observations — map + tableDetail (map+table)Observation
Identity pageDetailIdentity (the hub)
Remote Control consoleList / Search + formDevice / command
Hunter / device detail + quick actionsDetailDevice / telemetry
Device LogsList / SearchDevice / diagnostics

Proposed IA in brief

A new top-level sidebar group, HexHunter, ordered by the three-layer model.

  • Live Operations
    Session layer, live — real-time monitor of streaming (Mode 1) sessions
  • Sessions
    Session layer — every live + uploaded (Mode 2) collection with provenance
  • Observations
    Observation layer — one schema per modality, source-tool a filter; map & table are one dataset
  • Identities
    Identity layer — the hub; every identifier → where/when/with-what/how-often across sessions
  • Targets & Watchlist · Remote Control · Hunters & Devices · Device Logs · Evidence
    operational + device-management surfaces